making a game mechanic good
i've been making MiKe Adventures: 'Round The World for half a year now
there's tons of stuff about it that just bothered me, like how the main mechanic from the game, the speed charge, was incredibly limiting yet fun to use.
so i decided to fix that by making the hydro charge, a dash move that is more than a dash move!
it lets you charge in 4 directions, charge the move to go farther or to just have a small speed burst, and most importantly, let's you bend diagonally as if you could fly!
there's a problem tho: im not the greatest at game design, so I need your help to make this mechanic as fun as possible! give feedback please.
Files
RTW-21m7 (PLAT) 16 MB
Jul 12, 2021
Get 'Round The Mind: Experimental Versions
'Round The Mind: Experimental Versions
Test Builds for individual testing of specific features
Status | Prototype |
Author | philRaco Indie |
Genre | Action, Platformer |
Tags | 2D, Exploration, GameMaker, Short, Side Scroller, Top-Down |
Languages | German, English, Spanish; Latin America |
Accessibility | Subtitles, Configurable controls |
More posts
- This game needs to be fun... and you can help!Oct 10, 2021
- Working on the coolest dialog system!Sep 12, 2021
- made the best dialog box ever (clickbait)Jul 29, 2021
- is this fun to explore?Jul 27, 2021
- how to make platformer goodJul 26, 2021
- New Platforming Test Build!Jul 14, 2021
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