Working on the coolest dialog system!
Dialog Boxes, also called textboxes, are often overlooked in games. They really shouldn't be.
I mean, if your textbox looks incredibly boring and you see it all the time in your game don't complain about why your players find the dialog boring!
Granted, this is an overexaggeration, but spicing up re-ocurring features/mechanics is a part of user experience, and doing small touches here and there can make a difference.
So, for this dialog box, I'm asking you for feedback on the following features:
- The "morphing" look of the textbox
- The style of writing
- Locking the player in place
- the "spokesperson" (object to which the triangle points) targetting
- Cancelling and skipping text through the action /subaction button or running away from the conversation like a coward
Thanks in advance! Download is available at the bottom of this page!
You can dump your feedback in the discussion forum for this game or here: https://discord.com/invite/aMA6PP9
PD: the typos are not intentional, they will not be present in the final release, also the dialog is broken in spanish and german
Files
Get 'Round The Mind: Experimental Versions
'Round The Mind: Experimental Versions
Test Builds for individual testing of specific features
Status | Prototype |
Author | philRaco Indie |
Genre | Action, Platformer |
Tags | 2D, Exploration, GameMaker, Short, Side Scroller, Top-Down |
Languages | German, English, Spanish; Latin America |
Accessibility | Subtitles, Configurable controls |
More posts
- This game needs to be fun... and you can help!Oct 10, 2021
- made the best dialog box ever (clickbait)Jul 29, 2021
- is this fun to explore?Jul 27, 2021
- how to make platformer goodJul 26, 2021
- New Platforming Test Build!Jul 14, 2021
- making a game mechanic goodJul 12, 2021
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